Wednesday, 14 March 2012

 Emotional Design: Why We Love (or Hate) Everyday Things by Donald A Norman. 



              In Norman book Why We Love (or Hate) Everyday Things, he represent  that the emotional side of design may be more critical to a product success that its practical elements. His fundamental thesis is that attractive products work better. He contends that beautifully designed products  make people feel good, which in turn makes people open up and be more creative and mature enough to find solution to their  problems. Things to include the role emotion play in consumer purchases. According to Norman people making  decision  is dependent on two emotions or the mind of the conscious and subconscious.
               Norman suggest that there are  have three level of design, the first is “visceral” appearance well designed products tend to evoke positive emotion in consumer. Visceral design is design that appeals to our most  basic instincts, instincts that prefer things like primary colors sweet tastes, round smooth objects and smiling faces. Visceral level which embodies the sensory aspect about how things look, feel, smell, and sound. Visceral design elicits immediate and powerful responses that are involuntary and subconscious. Viscerally well designed product tend to evoke positive emotions in the consumers. In visceral design for the product, manufacturing output is must good and the good management design will get response from the user. This is because the people always want something better and more beautiful. Not only physical appearance but also is something that is important for a designer. In this case, the designer must perform a survey to make improvements or new innovation to an addition product price also affect consumer’s mind. If a product is expensive, consumer are become difficult to buy, but if the product is cheap does  not become obstacles to the buyer. So at this stage, product designers must be concerned with the environment and marketing background. Designer also need to design and attractive product that can attach to please users
           The second level is “behavioral”   in  which users from their perceptions through the use of certain products. Behavioral is the relationship base on fun or effectiveness or repeated interaction .  Products performance is paramount, and so designer must ensure that the products is easy to use and that the functionality of the product is easily decipherable. Norman suggests that good behavior  design must be an integral part of the design process from the beginning.
             Third is the “reflective” is the  extent to which the product has meaning for the consumer, it contributes to how the user  maintain a sense of identity through the use of nature product from time to time. Marketing plays a big role in combining the element of design in reflected in the product. The reflective dimensions describe what is reflected in consumer products in term of self image or individual satisfaction.Level three is used in product design. So, to the extent that such products will attract users.  However the human response to the matter of  complex everyday world which is determined by various factors. Every level is as important as the other , but each requires a different approach by the designers.    

   Although Norman  doing a good job for providing unified theory to include product design all three levels, the appeal to meet the emotional needs of the user is not really new to marketers. Similarly, the design concept reflects, starting that the object of human life is more of material possession alone, is not new to the marketing literature. The idea that “we what we have” been very well articulated by several scholars of consumer behavior. Dimensions to describe what the product evokes in the consumer interm   of self-image or individual satisfaction. Norman’s analysis of design element in product such as computers and watches will pique interest many reader, not only in design and technology. He also explores how music and sound both contribute negatively or positively to the design of electronic equipment, such as mobile phone rings or beeps “ Engineers wanted to signal that some operation have been done….The result is that all of us equipment beeps at us”. Theory Norman about how robots will interact with human and important job they will do attract, but weight down the already complex text. Even though the designers can design a good product for technology useful, but there still unable to satisfy everyone. This is because each person has different needs and want. We really do not know what is absolutely necessary, for the activities of a person and what people want and needs.  

 In conclusion, people and product are interdependent. If a product is useful and of interest. People will always try to get and have it. For example, the mobile phone is more and more sophisticated and is in touch with the times. All actions are controlled by three aspects: the visceral, behavioral and reflective. Three of this level is the cause of why people will love and hate the product and related matters in human life.     

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